/**
* The Lore namespace.
* @typicalname Lore
*/
let Lore = {
Version: '1.0.0'
};
if (typeof define === 'function' && define.amd) {
define('lore', Lore);
} else if (typeof exports !== 'undefined' && typeof module !== 'undefined') {
module.exports = Lore;
}
// By Shmiddty from stackoverflow
function Enum(a){
let i = Object
.keys(a)
.reduce((o,k)=>(o[a[k]]=k,o),{});
return Object.freeze(
Object.keys(a).reduce(
(o,k)=>(o[k]=a[k],o), v=>i[v]
)
);
}
Lore.Mouse = Enum({
Left: 0,
Middle: 1,
Right: 2
});
Lore.Keyboard = Enum({
Backspace: 8,
Tab: 9,
Enter: 13,
Shift: 16,
Ctrl: 17,
Alt: 18,
Esc: 27
});
Lore.Shaders = {};
Lore.getShader = function (shaderName) {
return Lore.Shaders[shaderName].clone();
}
Lore.init = function(canvas, options) {
this.opts = Lore.Utils.extend(true, Lore.defaults, options);
Lore.getGrakaInfo(canvas);
// Init UI
// var ui = new Lore.UI(canvas);
// Start the 3D stuff
var cc = Lore.Color.fromHex(this.opts.clearColor);
var renderer = new Lore.Renderer(canvas, {
clearColor: cc,
verbose: true,
fps: document.getElementById('fps'),
center: new Lore.Vector3f(125, 125, 125),
antialiasing: this.opts.antialiasing
});
renderer.controls.limitRotationToHorizon(this.opts.limitRotationToHorizon);
renderer.render = function(camera, geometries) {
for(var key in geometries) {
geometries[key].draw(renderer);
}
}
return renderer;
}
Lore.getGrakaInfo = function(targetId) {
let canvas = document.getElementById(targetId);
let gl = canvas.getContext('webgl') ||
canvas.getContext('experimental-webgl');
let info = {
renderer: '',
vendor: ''
};
let dbgRenderInfo = gl.getExtension('WEBGL_debug_renderer_info');
if (dbgRenderInfo != null) {
info.renderer = gl.getParameter(dbgRenderInfo.UNMASKED_RENDERER_WEBGL);
info.vendor = gl.getParameter(dbgRenderInfo.UNMASKED_VENDOR_WEBGL);
}
return info;
}
Lore.supportsHighQuality = function(targetId) {
let info = Lore.getGrakaInfo(targetId);
return false;
}
Lore.defaults = {
clearColor: '#121212',
limitRotationToHorizon: false,
antialiasing: false
};